Study with Substance Designer
- Feb 20, 2017
- 1 min read
I've started learning the layout to Substance Designer so that I can begin authoring my own procedural materials that I can make many variations from. It's a fun process and I'm looking forward to what I'll be able to do with it in the near future. One of the environments that I want to update the most is my mushroom swamp, so I've started with a bark material for the trees in my swamp referencing Peter Sekula's tutorial on artstation here: https://www.artstation.com/artwork/AgJ1V So far, my graph and material network look like this:



I hope to finish this material soon and begin working on more. I also want to make mossy and wet versions of this substance material for my scene.












Comments